Edit Menu

The Edit menu is one of the standard menus and is available in all of the modules. The commands in the Edit menu are used to select objects, delete objects, and set basic object and material attributes.

 Delete

The Delete command is used to delete the selected objects. This command is equivalent to hitting the Delete or Backspace keys on the keyboard. If no objects are selected when the Delete command is executed, then all of the objects of the tool selection type will be deleted. Unless the Confirm Deletions option is turned on, you will not be asked to confirm the deletion of selected entities.

Select All

The Select All command selects all items associated with the current selection tool.

Select With Poly

The Select With Poly command selects items associated with the current selection tool which are inside a user defined polygon. Create the polygon after selecting the command by clicking in the Graphics Window. The polygon is closed with a double-click. A similar feature called "Select with Feature Polygon" is available from the Map module. If a feature polygon is defined, the user can select nodes or elements in the mesh module or vertices in the data module that are inside or outside of the feature polygon.

Select By Material Type

The Select By Material Type... command selects all items of the current selection tool of a specified material. This command opens a dialog with a list of the defined materials and waits for the user to select a material type. This enables all nodes or elements that reference a specific material to be selected together.

Select By Data Set Value

The Select By Data Set Value... command opens a dialog to get a range from the user. All entities (nodes, elements, scatter points, etc.) of the current selection tool type whose scalar data set value lies inside that range are selected. This enables all entities above or below threshold to be selected together for quick editing.

Confirm Deletions

By default, whenever a set of selected objects is about to be deleted, the user is prompted to confirm the deletion. This helps ensure that objects are not deleted accidentally. Selecting the Confirm Deletions command toggles this request for confirmation. When the option is off, the check mark next to the Confirm Deletions line in the menu disappears.

Current Coordinates

This command allows the user to tell SMS what coordinate system the data is reference with respect to. SMS supports several different global systems as well as a user defined local system..

Coordinate Conversions

The user converts the current data from on coordinate system to another.

Single Point Conversion

This command opens a dialog which acts as a stand-alone coordinate converter. The user specifies a to and from coordinate system and a location. The location is converted to the new system within the dialog.

Materials Data

Many of the data entities that are constructed and edited in SMS (i.e., elements, cells) have a material ID associated with each object. This material ID is an index into a list of material types. These material types often represent different types of bed material or areas of fluid properties. A global list of material attributes is maintained that can be edited using the Materials Data command. The command brings up the Materials Data dialog where each material is assigned an ID number. This dialog can be used to delete unused materials, create new materials, and assign a descriptive name, color, and pattern to a material. This general information is saved in the material file .

The Legend toggle controls the display of a legend of the materials in the Graphics Window. The options for the legend are edited in the Legend Options dialog. These options include:

When a new mesh element or grid cell is created, a user specified default material is assigned to the new object.

Model specific material properties such as Manning's n and Eddy viscosity are edited using commands local to the model menu.

Project Metadata

This command allows the user to define metadata for the project. This documents a history of the project.

Copy to Clipboard

Copies the contents of the graphics window to the windows clipboard. This allows graphics to be easily transferred to documents and presentations.

Paste

Opens the Import Wizard with the contents of the windows clipboard. This requires that the contents be text values This allows graphics to be easily transferred to documents and presentations.

Preferences

This command allows the user to set program preferences.